![]() ![]() What surprised me (and had me initially worried) at the start was how much of the original skill set was handed over with relative ease. I found most of these encounters enjoyable and tense with many making you feel tiny in comparison. With more weapons to enjoy with it comes more boss creatures to scrap with. This wouldn't have worked in the previous game as combat was to be avoided if possible, but with a more confident Ori you can give John Wick a run for his money. ![]() These, in turn, grant you an extra skill shard slot and so I would urge you to seek these out early. You do encounter combat challenges that are essentially arena fights where you must best multiple waves of enemies. In a game that is already at times extremely challenging this additional layer of choice can make things even more interesting. The rub is that you only start with a very small number of shard slots, so having the right skills becomes not only about progression but also making a wise choice for that particular challenge you face. One thing you will notice very quickly is that the sequential skill tree from Blind Forest has now been replaced by a Spirt Shard system (similar to the charms in Hollow Knight) which allows you to swap out skills on the fly. As you gain currency you will be able to visit a certain vendor and purchase new weapons such as a powerful spear or Spirit Star that returns to your hand. Even though this is a melee weapon, it still looks and feels elegant. This sword of light does not auto-attack enemies as the sprite did, so straight away I felt more aggressive and involved with attacking. As with the first game, these locations are your primary way of gaining new abilities, the first of which is your basic attack. As the local creatures explain, the tree recognises the ancient light within Ori and thus grants her a new ability. With little more than a plucky attitude (now missing the sprite from the first game) you have nary weapons so you make your way to the first tree of light. Once the story introduction has run its course (I don’t want to spoil it for you) Ori is once again stood on her own facing hostile environment. In addition to telling you what a wonderful developer this is I also now feel like the team were starting to test the water for this more RPG like sequel. Two whole new sections, new abilities and so on. For those of you who played both the original release of The Blind Forest and the definitive edition, you will know how much more Moon Studios packed into that enhanced version. You are now also able to take on small side quests for the characters you meet, which will often lead to new or secret areas. As you explore new areas you can collect a special type of ore which can be brought back to help with this building process. Grom, for example, is helping rebuild the Wellspring area which then goes on to form a sort of hub for Ori in the forest of Niwen. In the Will of The Wisps, there are far more characters to interact with and these various creatures form part of the larger story telling process. I personally love this ever so subtle change because both elements are meshed together with a deft hand. However, for the speed runners of the world, these more frequent story beats might be an unwelcome distraction from the exhilarating platform and puzzle action. For most, this will be a very good thing as it makes the whole experience feel more cohesive and they never overstay their welcome. ![]() While this template is broadly the same, I feel like that line between story scenes and straight gameplay is a little more blurred here. Small animated scenes would occasionally play out but overall the levels would be largely about the intense platforming ending in a climactic chase sequence. Most of the story telling in the original game was narrated by the great tree Nibel, which was then complemented some very moving set pieces. The Will of The Wisps opens with your adopted guardians Naru and Sein, helping raise this young owl (with the help of Ori of course). ![]() After facing the main adversary, the gigantic and deadly owl Kuru, Ori is left in the care of this creatures only surviving child. Ori is a tree spirit who was created from the great tree Nibel in the first game. While the platforming and puzzle-solving doesn’t strictly require deep knowledge of events past, this is a story worth experiencing properly. For those who are meeting Ori for the first time, I would heartily recommend you play the original (definitive edition) before you set out on this adventure. ![]()
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